Here, it is a matter of inputting simple commands to unleash attacks, of which the player can use three per team per turn. Proper timing of the combos results in critical hits. Selecting attack brings up the side viewed attack screen. Broken down to the basics, players move hero teams around an isometric board until they come within striking distance of an enemy. Speaking of thin, it is strange that this strategy/RPG feels so when it comes time for the action. While the joke is that the “American” antagonist is the most Japanese thing ever to grace anywhere, it wears thin after a bit. When stated “almost everyone,” the exception is the villainous Ouma member, Sheath. Almost everyone reads like how the characters are in their respective franchises with a thin layer of self awareness of the situation. It’s basically an excuse to intermingle franchises so they can throw good-natured barbs at each other and tell terrible jokes. Were one to attempt to describe the entirety of the plot, it would come across as the ramblings of someone who was mainlining ether while playing through a vast retro collection. This is a game that realizes how sumptuously stupid this entire thing is. These initial hours are bearable due to some smart translation work. Fortunately, after hours of this same chapter formula, the plot started to get moving and add some variety. The initial conflict is resolved with the newcomer’s help and then the chapter ends. Either the newcomers or the original grouping explain that these party crashers are from another time/dimension. The flow broke down into some characters coming across some sort of conflict. Then, one or more new people arrive. Near the beginning, these felt repetitive. This title is divided up into numerous chapters. Certainly, the particular duo referenced here has been let out of the bag already, however, I avoided these spoilers as part of the fun of these titles is not knowing who appears.Īctually playing the game can be a bit of a mixed bag. Not to give away anything, but people who show up are not just limited to Sega, Capcom, and Namco Bandai’s combined stable. Those who thought the ridiculous amount of playable fighters in the previous installment was overkill have seen nothing yet. The sheer wealth of characters from various franchises could earn this strategy/RPG the alternative title Video Games: The Video Game. After little time, they find themselves teaming up with members of Shinobi, battling B.O.W.s with Resident Evil’s Jill and Chris, and surviving attacks from Street Fighter’s M.Bison and Yuri. The appearance of strange portals in the sky concerns the investigative duo Reiji and Xiaomu of Shinra, as they explore the quarantined remains of Shibuya. Peace cannot last, though, for then there would be no plot. Everyone has gone back to their own dimension and time. The story of this title picks up after the events in the original. Finally taking the plunge, the states saw its first full-fledged total meeting of Capcom, Sega, and Namco Bandai characters in 2013’s Project X Zone. Apparently, it was a success as the sequel has arrived on our shores. A fun but repetitive title, this one proved once and for all that there was a western appetite for official mash ups. Seeing some potential for the market, Atlus and Bandai Namco brought over the straight RPG Super Robot Taisen OG Saga: Endless Frontiers. The main “non-original” character in this one was Xenosaga‘s KOS-MOS. It quickly sold out, as well as the sequel. So, while we occasionally saw guest characters, like Spider-man or Wolverine in a Tony Hawk game, it was left to hackers and fan fiction writers of varying levels of talent to introduce our beloved characters to each other.įinally, in 2006, Atlus took a chance on releasing GBA’s Super Robot Taisen: Original Generation in the U.S. It probably seemed like too much effort for too little pay off. The licensing nightmare that would need to be untangled to bring something like this stateside, however, was more than the powers that be wanted to tackle. #PROJECT X ZONE OST SERIES#Titles like the Strategy/RPG Super Robot Wars series, that took characters from varied series across different companies, saw plenty of traction in Japan. Fifteen years ago, something like Project X Zone coming stateside seemed like an impossibility.
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